3D Environment Artist specialized in the production of game ready assets, from modelling (Maya, 3DS Max, Zbrush) to rendering (Marmoset Toolbag) or integration (Unity), including texturing (Substance Painter).
From concept creation to final 3D rendering, including modelling, UV’s and texturing, I focus my strengths on designing and creating game ready assets that can be used in the Video Game’s or 3D Animation’s production.